HEXE Sound Cartridge

Guitar chip tune station.

This pedal will take your guitar back to 80's pioneer home microcomputer era. Focused mainly on recreating minimalist sounds produced by the POKEY chip. A mixture of synthy fuzz, vibrato, arpeggiator and filters combined with easy access to any sounds using an expression pedal.

Story:

The origins of the Sound Cartidge go way back to around 2011 when i started to work on a dedicated chip tune pedal for guitar. A sound, that thanks to my first encounters with 8 bit microcomputers, programming, electronics and making music back in the '80 has a very special meaning to me. For me it wasn't a question if i'm going to design such pedal, but when. And it took some time...

First rough prototype built in 2013 was a rather complex device design wise, yet somehow limited in features. It never got beyond a test circuit on a development board, even though i made a box for it.

HEXE Sound Cartridge Prototype

I recorded two tracks back then:


Years have passed by, the ideas were coming together tested on experimental builds as the Spacetime Resonator or shown here Sombra Reveb, experience gathered, new options for hardware has become available.

Finally, in the 2019 a critical mass has been reached, the concept for a new generation of pedals solidified and i started to work on the final design with Sound Cartridge being the first of the new line of pedals.

Design goals for the new line of pedals and the Sound Cartridge specifically:

  • Highly interactive and easy to use when playing an instrument. This is the reason i decided not to use any toggle/dip switches to access various functions on the pedal. A pedal can have tons of features, but if they are require to flip a switch (not a footswitch) the access is limited. Hence my approach was to make the knobs work partially as switches, too. A maximum or minimum position can be used to turn something on or off. Combined with expression pedal working with snapshots of all settings it gives basically the whole pallete of sounds available under the foot.
  • Expression pedal as the main hands free tool to change the settings. Not a one controlled parameter, all of them, morphing between three distinct sounds and an option to switch to two additional ones when the pedal is at heel or toe position. This option blended naturally with the Sound Cartridge concept, using the heel position for a bass sound, the morphing range to sweep between various waveforms and modulations and finally, the toe position to switch the arpeggiator on or off. This is how the first preset is programmed.
  • Presets: all sets of 5 different sounds (Min + 3 in morph range + Max) are available in 4 independently configurable preset slots. Presets are available without any expression pedal, too, only limited to 1 sound (MIN exp pedal range).
  • External dual footswitch is used to extend the list of interactive features. Normally, the arpeggiator and vibrato share the same knob, hence they can't be used simultaneously. Arp Tap-Tempo footswitch can activate the arpeggio ontop the vibrato. The 2nd footswitch adds an arpeggio based dive bomb sound effect, another crucial sound in the chip tune world :).
  • Two features used in the development, which i decided to leave in the final version, cause they might come handy in some situations: a power supply voltage monitor and an expression pedal fail detector. The first one detects power supply problems and 2nd one show an error if the expression pedal has a wrong plug polarity or a mono jack is plugged into the EXP input.

While i mentioned the POKEY chip a few times, the pedal definitely is not an attempt to precisely emulate it or create a way to use the original chip with the guitar. Comparing it with other icon, as the almost fully equipped synth SID chip, the features of the POKEY are more primitive, limited to pulse/square waves resulting in a more raw sounding chip tunes. The limitations often lead to inventing a few nifty tricks to create new interesting sounds. One of them being the very characteritic bass sound found in many tunes created on 8bit Atari. I decided to devote a one section of the "Wave" knob exaclty for these type of sounds. Accidentally creating one, that sounds very close to something we had to listen to quite often back then: loading a game from a cassete, no "turbo mod" version :)

So, POKEY was merely an inspiration for the Sound Cartridge. The other question i asked myself when starting to work on the pedal was the sound generation path. Should i take the synth route, extract the fundamental frequency and generating the rest of the sound independently? Or use something else. The full synth path wasn't appealing, since playing a guitar (or any other non electronic instrument) is so much more than just plucking a string and hearing the frequency. There is a lot of details that shape the final sound, often being a signature of the musician. The articulation, vibrato, bendings, intermodulation beween multiple sounds and all sorts of trick used to decorate the playing style. I didn't wan't to strip the sound out of these things and preserve as much as i can. Hence the decision was made, the Sound Carrdrige will be a hybrid between a synth, fuzz, although fully digital - a kind of analog octaver. It's operation resembles an analog octaver in many ways, it's not polyphonic, the best tracking is achieved when using the neck pickup. A soft palm muting often helps with the attack. It might be unstable at lowest and highest frequency ranges, however, all these things, little imperfections can be creatively used to make new beepy sounds, leave an area to explore. Pedal can still react to playing techniques and from time to time, surprise with a new unexpected outcome.

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